C63 Industries
Based in Cyberspace / Huntsville, AL

Founding date:
September 2013


Press / Business contact:

Steam (Greenlight)




C63 Industries is a game studio dedicated to producing intelligent games on forward-thinking platforms. Since 2010, we've been working on the Train Engine , a modular game engine made with C++/CLI as well as some C/C++, which is being used to produce our first independent game, Pixel: ru² (are you squared) - currently available for early release on Windows, with stereoscopic 3D support compatible with Oculus Rift VR. Coming soon: integrated color-effects for Corsair RGB gaming keyboards.

At C63 Industries, we enjoy seamless integration with technology. Among our other projects, we've partnered with MindGear Labs to build educational games for SMALLab , an immersive motion-controlled gaming environment for schools that makes students feel like they're inside the game.

We're passionate about games that are inclusive and futuristic. We believe that there's no need to make games an exclusionary platform, and we hope that our designs reflect this with design elements that are friendly to color-blind and deaf players, and stories about a future where everyone is just a pixel. Okay, seriously: we like games where no one feels excluded, or that present odd and unique viewpoints.



We believe that games are something to be grown over time. We put our games out there early for community involvement, and work to improve them over time. Games, and the joy and enlightenment that they bring people, are our legacies in the world. They are never to be forgotten or abandoned.

We also care about educating and bringing developers into the gaming industry, and are happy to have new talent on board. C63 Industries is currently 75% female, and 100% dedicated to bringing diversity to technology (because it is necessary).

Because the game developer community is important to us, we enjoy attending conventions and participating in game jams. Look for us at PAX or check out our stream during Ludum Dare!


Jesse W. Schirmer and Charlotte M. Ellett started working on Pixel: ru² in 2010. As of 2015, they've been working on game development projects together for about 16 years, starting with web-based text RPGs and MUDs (multi-user dungeons). They founded C63 Industries in 2013 for the purpose of marketing their own games, as well as producing games for clients around the U.S.

C63 Industries has taken Pixel: ru² to PAX East as well as smaller regional conventions including ConNooga and HamaCon, and will soon take it to PAX South. Their goal is to have a booth at every PAX.

Why C63?

Because we own http://ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc.cc/ - that's sixty-three C's, dot cc. We were going to call the company CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC after our domain name, but we realized that was hard to say in public, and went with C63 instead. It's too bad, because the SEO for that name was great! We like to think of ourselves as a bit short of a C64.

About Charlotte

Charlotte is co-founder of C63 Industries, and a full-time game developer and cyborg-feminist. In additional to working on Pixel: ru², she's the programmer for The Hole Story, a Kickstarted game being developed by LearnDistrict and Girls Make Games camp participants. She's been programming since she was 12 (starting on a Mac), and gaming since she was about 3. She was the first in her city with Google Glass, and probably still the only person there to develop for it. She was probably only about third to have an RFID implant, and of course filmed it with Glass. She is currently the chair for IGDA Huntsville , and has previously been a board member for a hackerspace, as well as director of a student eSports convention.

About Jesse

Jesse has over 17 years of full-stack web-development experience, and enjoys doing web development for some awesome clients in addition to being the main developer behind Pixel: ru², the Train Engine, and C63's web presence. He started gaming as a child, when he was prescribed video games for eye problems, and was a dedicated gamer for many years - until programming got in the way. His first game was programmed in Prolog on an 8086, and he's been working on games ever since on a variety of platforms. He contributed to a MUD and built several platform games on the web, before deciding to start on a custom game engine. He's never met a programming language that he couldn't use. He's inspired by how games drive forward technology, and it's always been his dream to be part of a game studio.

History is still being made - more coming soon!



IGDA Huntsville - Meet the Independents - C63 Industries presents Pixel: ru² YouTube

SMALLab: Bakery Bash - Educational Fractions Game for Middle Schools YouTube

"How to Make Your Own Video Game" panel at HamaCon5, with the makers of Pixel: ru² YouTube



There are far more images available for C63 Industries, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


Awards & Recognition

    Selected Articles

    • "Pixel was easily the most challenging game, and probably one of the most rewarding, at PAX East this year."
      - Blane Humphries, Two Dash Stash

    Pixel: ru²
    Our first independent game, in production for PC on our own engine since 2010. http://areyousquared.com.

    Team & Repeating Collaborator

    Charlotte M. Ellett

    Jesse W. Schirmer


    Charlotte M. Ellett

    Jesse W. Schirmer

    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks